Diving glossary for beginners
The words you will read on our pages and hear at the dive centre, explained in plain language.
Levels and training
- Discovery dive
- A first, shallow dive with an instructor, without any certification. You learn a few basic skills and the instructor stays right next to you the whole time.Where to learn to dive
- Open Water
- The first full certification (PADI and SSI Open Water, CMAS 1 star). It lets you dive with a buddy down to about 18 m. The French equivalent, FFESSM Niveau 1, allows 20 m with a guide.Open Water dive sites
- Advanced Open Water
- The next step after Open Water: a few training dives (usually deep and navigation, plus others you choose) that extend your limit to about 30 m.Dive sites for Advanced divers
- Deep Diver
- A specialty that trains you to dive down to 40 m, the usual limit of recreational diving. In France, Niveau 3 (FFESSM) covers deep autonomous diving.Sites for experienced divers
- Technical diving
- Diving beyond recreational limits: deeper than 40 m, with planned decompression stops, special gas mixes or rebreathers. It needs dedicated training and equipment.Technical dive sites
- Divemaster / dive guide
- A professional who leads certified divers underwater: briefing, navigation, spotting marine life and watching over the group. Not an instructor: a divemaster doesn't teach courses.
- Check dive
- An easy first dive that many dive centres ask for, to see how you handle buoyancy and your gear before taking you to harder sites. Normal, especially after a long break.Level up: train before you go
- Logbook
- Your record of past dives: date, site, depth, time. Dive centres often ask how many dives you have logged, and when your last dive was.
Safety and physiology
- Buddy
- The diver you pair with. You check each other's gear before the dive and stay close enough to help each other underwater.
- Dive group
- The divers who go down together with the same guide. In France it is called a palanquée, a word you will hear in French-speaking dive centres.
- Equalising
- Balancing the pressure in your ears as you go down, usually by pinching your nose and blowing gently. Do it early and often; never force it.
- Safety stop
- A pause of about three minutes at around 5 m at the end of every dive, to let your body release nitrogen before you surface.
- No-decompression limit
- The longest time you can stay at a given depth and still go straight up (with just a safety stop). The deeper you are, the shorter it is. Your dive computer shows it.
- Decompression stop
- A required stop on the way up when you have stayed beyond the no-decompression limit. Planned decompression belongs to technical diving.
- Ascent rate
- How fast you come up. Slowly: most dive computers ask for about 9–10 m per minute and warn you if you go faster.
- Nitrogen narcosis
- A drunk-like effect of nitrogen under pressure, often noticeable from around 30 m. It fades as you go shallower. One reason deep diving needs training.
- Surface interval
- The time spent at the surface between two dives. Your dive computer uses it to plan how long you can stay down on the next dive.
- Nitrox
- Air with more oxygen, often 32% or 36%. Less nitrogen means longer no-decompression time at moderate depth, but a shallower maximum depth. It needs a short certification.
Gear
- BCD
- The buoyancy control device: the jacket that holds your tank and that you inflate or deflate to float, sink or hover.
- Regulator
- The part you breathe from: it lowers the tank pressure to a breathable pressure. It comes with a spare mouthpiece (the octopus) for your buddy.
- Dive computer
- A wrist computer that shows your depth, time, no-decompression limit and ascent speed. Today most divers, and many dive centres, rely on it.
- Wetsuit thickness
- Wetsuits are sold by thickness in millimetres: 3 mm for warm water, 5 mm or 7 mm for cooler water. Each destination page gives the water temperature.
- Drysuit
- A sealed suit that keeps you dry, worn with warm layers underneath in cold water (Norway, Scotland, Canada…). It needs its own short training.
- SMB / DSMB
- A surface marker buoy: an inflatable tube you send up at the end of a dive so boats know where you are. Essential on drift dives.
- Reef hook
- A hook on a short line that you place on dead rock to stay put in a strong current and watch the action without holding on to coral.
On the dive
- Buoyancy
- Whether you float, sink or hover. Good buoyancy (hovering without effort) protects the reef, saves air and is the skill that most improves your dives.
- Shore dive
- A dive you start by walking into the water from a beach, jetty or rocks, without a boat.
- Giant stride and back roll
- The two usual ways to get in from a boat: a big step forward from a high deck, or rolling backwards from the side of a small boat.
- Liveaboard
- A boat you live on for several days, diving three or four times a day. Often the only way to reach remote sites (Similan, Cocos, Socorro…).
- Current
- Water moving along the site. Mild current is pleasant; strong current needs experience, a guide who knows the tides and good air management.
- Drift dive
- A dive where you let the current carry you along the reef and surface away from where you started; the boat follows your marker buoy.Drift dives
- Slack tide
- The short calm between two tides when the current slows or stops. Many current-swept sites are dived at slack.
- Visibility
- How far you can see underwater, in metres. It changes with plankton, rain, swell and season.
- Thermocline
- A sharp change in water temperature at a certain depth: you feel it as a sudden cold layer, often with a blurry line in the water.
Types of dive sites
- Reef, pinnacle and bommie
- A reef is a structure built by corals. A pinnacle rises from deep water towards the surface; a bommie is a small isolated coral head on sand.Reef and pinnacle dives
- Wall
- A reef that drops almost vertically into deep water. Easy to go deeper than planned: keep an eye on your depth.Wall dives
- Wreck and penetration
- A sunken ship, plane or vehicle. Swimming around it is open water; going inside (penetration) is an overhead environment that needs specific training.Wreck dives
- Overhead environment
- Any place where you can't swim straight up to the surface: caves, caverns, inside wrecks, under ice. Only with the matching training.
- Cavern and cave
- A cavern is the part of a cave where daylight from the entrance is still visible. Beyond that, cave diving needs full cave training.Cave, cavern and cenote dives
- Cenote
- A natural sinkhole filled with fresh water, typical of Mexico's Yucatán, often opening onto caverns with beams of light.Cave, cavern and cenote dives
- Blue hole
- A deep, round sinkhole in a reef or in the sea floor, dark blue when seen from above.
- Muck diving
- Diving on sand, silt or rubble that looks empty but hides rare small creatures: frogfish, nudibranchs, seahorses, mimic octopus.Muck and macro dives
- Artificial reef
- A structure sunk on purpose (ship, sculptures, concrete blocks) so that corals and fish settle on it, and to take pressure off natural reefs.Artificial reefs and underwater art
Marine life words
- Macro
- Small marine life, often a few centimetres long: nudibranchs, shrimps, pygmy seahorses. Divers go slowly and look closely.Where to see macro life
- Pelagic
- Animals of the open sea rather than the reef: sharks, manta rays, tuna, big schools. Often seen on blue-water or current dives.Blue water and big animal dives
- Cleaning station
- A spot on the reef where small fish and shrimps clean larger animals. Mantas and sharks come back to it, so divers wait nearby without blocking it.
- Nudibranch
- A colourful sea slug, often only a few centimetres long. A favourite of underwater photographers.
General definitions that apply whatever your training agency. The limits quoted are those of the most common courses: your instructor and your agency always have the final word. See how agencies compare.